Ray type (useful for raycast)
More...
#include <Ray.hpp>
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| Ray (::Vector2 mousePosition, const ::Camera &camera) |
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| Ray (::Vector3 position={0.0f, 0.0f, 0.0f}, ::Vector3 direction={0.0f, 0.0f, 0.0f}) |
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| Ray (const ::Ray &ray) |
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void | Draw (::Color color) const |
| Draw a ray line. More...
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RayCollision | GetCollision (::Vector3 center, float radius) const |
| Get collision information between ray and sphere. More...
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RayCollision | GetCollision (::Vector3 p1, ::Vector3 p2, ::Vector3 p3) const |
| Get collision info between ray and triangle. More...
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RayCollision | GetCollision (::Vector3 p1, ::Vector3 p2, ::Vector3 p3, ::Vector3 p4) const |
| Get collision info between ray and quad. More...
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RayCollision | GetCollision (const ::BoundingBox &box) const |
| Detect collision between ray and box. More...
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RayCollision | GetCollision (const ::Mesh &mesh, const ::Matrix &transform) const |
| Get collision information between ray and mesh. More...
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::Vector3 | GetDirection () const |
| Retrieves the direction value for the object. More...
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::Vector3 | GetPosition () const |
| Retrieves the position value for the object. More...
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Ray & | operator= (const ::Ray &ray) |
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void | SetDirection (::Vector3 value) |
| Sets the direction value for the object. More...
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void | SetPosition (::Vector3 value) |
| Sets the position value for the object. More...
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static Ray | GetMouse (::Vector2 mousePosition, const ::Camera &camera) |
| Get a ray trace from mouse position. More...
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static Ray | GetMouse (const ::Camera &camera) |
| Get a ray trace from mouse position. More...
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void | set (const ::Ray &ray) |
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Ray type (useful for raycast)
Definition at line 12 of file Ray.hpp.
◆ Ray() [1/3]
raylib::Ray::Ray |
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const ::Ray & |
ray | ) |
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◆ Ray() [2/3]
raylib::Ray::Ray |
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::Vector3 |
position = {0.0f, 0.0f, 0.0f} , |
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::Vector3 |
direction = {0.0f, 0.0f, 0.0f} |
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inline |
◆ Ray() [3/3]
raylib::Ray::Ray |
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::Vector2 |
mousePosition, |
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const ::Camera & |
camera |
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◆ Draw()
void raylib::Ray::Draw |
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::Color |
color | ) |
const |
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inline |
Draw a ray line.
Definition at line 38 of file Ray.hpp.
◆ GetCollision() [1/5]
RayCollision raylib::Ray::GetCollision |
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::Vector3 |
center, |
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float |
radius |
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inline |
Get collision information between ray and sphere.
Definition at line 45 of file Ray.hpp.
◆ GetCollision() [2/5]
RayCollision raylib::Ray::GetCollision |
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::Vector3 |
p1, |
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::Vector3 |
p2, |
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::Vector3 |
p3 |
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inline |
Get collision info between ray and triangle.
Definition at line 66 of file Ray.hpp.
◆ GetCollision() [3/5]
RayCollision raylib::Ray::GetCollision |
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::Vector3 |
p1, |
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::Vector3 |
p2, |
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::Vector3 |
p3, |
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::Vector3 |
p4 |
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inline |
Get collision info between ray and quad.
Definition at line 73 of file Ray.hpp.
◆ GetCollision() [4/5]
RayCollision raylib::Ray::GetCollision |
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const ::BoundingBox & |
box | ) |
const |
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inline |
Detect collision between ray and box.
Definition at line 52 of file Ray.hpp.
◆ GetCollision() [5/5]
RayCollision raylib::Ray::GetCollision |
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const ::Mesh & |
mesh, |
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const ::Matrix & |
transform |
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inline |
Get collision information between ray and mesh.
Definition at line 59 of file Ray.hpp.
◆ GetDirection()
::Vector3 raylib::Ray::GetDirection |
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const |
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Retrieves the direction value for the object.
- Returns
- The direction value of the object.
Definition at line 33 of file Ray.hpp.
◆ GetMouse() [1/2]
static Ray raylib::Ray::GetMouse |
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::Vector2 |
mousePosition, |
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const ::Camera & |
camera |
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inlinestatic |
Get a ray trace from mouse position.
Definition at line 80 of file Ray.hpp.
◆ GetMouse() [2/2]
static Ray raylib::Ray::GetMouse |
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const ::Camera & |
camera | ) |
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inlinestatic |
Get a ray trace from mouse position.
Definition at line 87 of file Ray.hpp.
◆ GetPosition()
::Vector3 raylib::Ray::GetPosition |
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const |
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Retrieves the position value for the object.
- Returns
- The position value of the object.
Definition at line 32 of file Ray.hpp.
◆ operator=()
Ray & raylib::Ray::operator= |
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const ::Ray & |
ray | ) |
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◆ set()
void raylib::Ray::set |
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const ::Ray & |
ray | ) |
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inlineprotected |
◆ SetDirection()
void raylib::Ray::SetDirection |
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::Vector3 |
value | ) |
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inline |
Sets the direction value for the object.
- Parameters
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value | The value of which to set direction to. |
Definition at line 33 of file Ray.hpp.
◆ SetPosition()
void raylib::Ray::SetPosition |
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::Vector3 |
value | ) |
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inline |
Sets the position value for the object.
- Parameters
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value | The value of which to set position to. |
Definition at line 32 of file Ray.hpp.