raylib-cpp
C++ object-oriented wrapper library for raylib.
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Ray.hpp
1#ifndef RAYLIB_CPP_INCLUDE_RAY_HPP_
2#define RAYLIB_CPP_INCLUDE_RAY_HPP_
3
4#include "./RayCollision.hpp"
5#include "./raylib-cpp-utils.hpp"
6#include "./raylib.hpp"
7
8namespace raylib {
12class Ray : public ::Ray {
13public:
14 Ray(const ::Ray& ray) { set(ray); }
15
16 Ray(::Vector3 position = {0.0f, 0.0f, 0.0f}, ::Vector3 direction = {0.0f, 0.0f, 0.0f})
17 : ::Ray{position, direction} {
18 // Nothing.
19 }
20
21 Ray(::Vector2 mousePosition, const ::Camera& camera) { set(::GetMouseRay(mousePosition, camera)); }
22
23 Ray& operator=(const ::Ray& ray) {
24 set(ray);
25 return *this;
26 }
27
28 GETTERSETTER(::Vector3, Position, position)
29 GETTERSETTER(::Vector3, Direction, direction)
30
34 void Draw(::Color color) const { DrawRay(*this, color); }
35
39 RayCollision GetCollision(::Vector3 center, float radius) const {
40 return ::GetRayCollisionSphere(*this, center, radius);
41 }
42
46 RayCollision GetCollision(const ::BoundingBox& box) const { return ::GetRayCollisionBox(*this, box); }
47
51 RayCollision GetCollision(const ::Mesh& mesh, const ::Matrix& transform) const {
52 return ::GetRayCollisionMesh(*this, mesh, transform);
53 }
54
58 RayCollision GetCollision(::Vector3 p1, ::Vector3 p2, ::Vector3 p3) const {
59 return ::GetRayCollisionTriangle(*this, p1, p2, p3);
60 }
61
65 RayCollision GetCollision(::Vector3 p1, ::Vector3 p2, ::Vector3 p3, ::Vector3 p4) const {
66 return ::GetRayCollisionQuad(*this, p1, p2, p3, p4);
67 }
68
72 static Ray GetMouse(::Vector2 mousePosition, const ::Camera& camera) {
73 return ::GetMouseRay(mousePosition, camera);
74 }
75
79 static Ray GetMouse(const ::Camera& camera) { return ::GetMouseRay(::GetMousePosition(), camera); }
80protected:
81 void set(const ::Ray& ray) {
82 position = ray.position;
83 direction = ray.direction;
84 }
85};
86} // namespace raylib
87
88using RRay = raylib::Ray;
89
90#endif // RAYLIB_CPP_INCLUDE_RAY_HPP_
Color type, RGBA (32bit)
Definition: Color.hpp:16
Raycast hit information.
Ray type (useful for raycast)
Definition: Ray.hpp:12
RayCollision GetCollision(::Vector3 p1, ::Vector3 p2, ::Vector3 p3, ::Vector3 p4) const
Get collision info between ray and quad.
Definition: Ray.hpp:65
static Ray GetMouse(::Vector2 mousePosition, const ::Camera &camera)
Get a ray trace from mouse position.
Definition: Ray.hpp:72
RayCollision GetCollision(::Vector3 center, float radius) const
Get collision information between ray and sphere.
Definition: Ray.hpp:39
RayCollision GetCollision(::Vector3 p1, ::Vector3 p2, ::Vector3 p3) const
Get collision info between ray and triangle.
Definition: Ray.hpp:58
void Draw(::Color color) const
Draw a ray line.
Definition: Ray.hpp:34
static Ray GetMouse(const ::Camera &camera)
Get a ray trace from mouse position.
Definition: Ray.hpp:79
RayCollision GetCollision(const ::Mesh &mesh, const ::Matrix &transform) const
Get collision information between ray and mesh.
Definition: Ray.hpp:51
RayCollision GetCollision(const ::BoundingBox &box) const
Detect collision between ray and box.
Definition: Ray.hpp:46
Vector3 type.
Definition: Vector3.hpp:20
All raylib-cpp classes and functions appear in the raylib namespace.
Definition: AudioDevice.hpp:8