1#ifndef RAYLIB_CPP_INCLUDE_RAY_HPP_
2#define RAYLIB_CPP_INCLUDE_RAY_HPP_
4#include "./RayCollision.hpp"
5#include "./raylib-cpp-utils.hpp"
12class Ray :
public ::Ray {
14 Ray(const ::Ray& ray) { set(ray); }
16 Ray(::Vector3 position = {0.0f, 0.0f, 0.0f}, ::Vector3 direction = {0.0f, 0.0f, 0.0f})
17 : ::Ray{position, direction} {
21 Ray(::Vector2 mousePosition, const ::Camera& camera) { set(::GetMouseRay(mousePosition, camera)); }
23 Ray& operator=(const ::Ray& ray) {
28 GETTERSETTER(::Vector3, Position, position)
29 GETTERSETTER(::
Vector3, Direction, direction)
34 void Draw(::
Color color)
const { DrawRay(*
this, color); }
40 return ::GetRayCollisionSphere(*
this, center, radius);
52 return ::GetRayCollisionMesh(*
this, mesh, transform);
59 return ::GetRayCollisionTriangle(*
this, p1, p2, p3);
66 return ::GetRayCollisionQuad(*
this, p1, p2, p3, p4);
72 static Ray GetMouse(::Vector2 mousePosition, const ::Camera& camera) {
73 return ::GetMouseRay(mousePosition, camera);
79 static Ray GetMouse(const ::Camera& camera) { return ::GetMouseRay(::GetMousePosition(), camera); }
81 void set(const ::Ray& ray) {
82 position = ray.position;
83 direction = ray.direction;
Ray type (useful for raycast)
RayCollision GetCollision(::Vector3 p1, ::Vector3 p2, ::Vector3 p3, ::Vector3 p4) const
Get collision info between ray and quad.
static Ray GetMouse(::Vector2 mousePosition, const ::Camera &camera)
Get a ray trace from mouse position.
RayCollision GetCollision(::Vector3 center, float radius) const
Get collision information between ray and sphere.
RayCollision GetCollision(::Vector3 p1, ::Vector3 p2, ::Vector3 p3) const
Get collision info between ray and triangle.
void Draw(::Color color) const
Draw a ray line.
static Ray GetMouse(const ::Camera &camera)
Get a ray trace from mouse position.
RayCollision GetCollision(const ::Mesh &mesh, const ::Matrix &transform) const
Get collision information between ray and mesh.
RayCollision GetCollision(const ::BoundingBox &box) const
Detect collision between ray and box.
All raylib-cpp classes and functions appear in the raylib namespace.