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raylib-cpp
C++ object-oriented wrapper library for raylib.
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A Texture that is not managed by C++ RAII. More...
#include <TextureUnmanaged.hpp>
Public Member Functions | |
TextureUnmanaged () | |
Default texture constructor. More... | |
TextureUnmanaged (::Texture &&other) | |
TextureUnmanaged (const ::Image &image) | |
Creates a texture from the given Image. More... | |
TextureUnmanaged (const ::Image &image, int layout) | |
Load cubemap from image, multiple image cubemap layouts supported. More... | |
TextureUnmanaged (const ::Texture &texture) | |
Creates a texture object based on the given Texture struct data. More... | |
TextureUnmanaged (const std::string_view fileName) | |
Load texture from file into GPU memory (VRAM) More... | |
TextureUnmanaged (unsigned int id, int width, int height, int mipmaps=1, int format=PIXELFORMAT_UNCOMPRESSED_R8G8B8A8) | |
Move/Create a texture structure manually. More... | |
void | Draw (::NPatchInfo nPatchInfo, ::Rectangle destRec, ::Vector2 origin={0, 0}, Radian rotation=0, ::Color tint={255, 255, 255, 255}) const |
Draws a texture (or part of it) that stretches or shrinks nicely. More... | |
void | Draw (::Rectangle sourceRec, ::Rectangle destRec, ::Vector2 origin={0, 0}, Degree rotation=0, ::Color tint={255, 255, 255, 255}) const |
Draw a part of a texture defined by a rectangle with 'pro' parameters. More... | |
void | Draw (::Rectangle sourceRec, ::Vector2 position={0, 0}, ::Color tint={255, 255, 255, 255}) const |
Draw a part of a texture defined by a rectangle. More... | |
void | Draw (::Vector2 position, ::Color tint={255, 255, 255, 255}) const |
Draw a Texture2D with position defined as Vector2. More... | |
void | Draw (::Vector2 position, Degree rotation, float scale=1.0f, ::Color tint={255, 255, 255, 255}) const |
Draw a Texture2D with extended parameters. More... | |
void | Draw (int posX=0, int posY=0, ::Color tint={255, 255, 255, 255}) const |
Draw a Texture2D. More... | |
void | DrawBillboard (const ::Camera &camera, ::Rectangle source, ::Vector3 position, ::Vector2 size, ::Color tint={255, 255, 255, 255}) const |
Draw a billboard texture defined by source. More... | |
void | DrawBillboard (const ::Camera &camera, ::Rectangle source, Vector3 position, ::Vector3 up, Vector2 size, Vector2 origin, Degree rotation=0.0f, ::Color tint={255, 255, 255, 255}) const |
Draw a billboard texture defined by source and rotation. More... | |
void | DrawBillboard (const ::Camera &camera, ::Vector3 position, float size, ::Color tint={255, 255, 255, 255}) const |
Draw a billboard texture. More... | |
TextureUnmanaged & | GenMipmaps () |
Generate GPU mipmaps for a texture. More... | |
Image | GetData () const |
Get pixel data from GPU texture and return an Image. More... | |
int | GetFormat () const |
Retrieves the format value for the object. More... | |
int | GetHeight () const |
Retrieves the height value for the object. More... | |
unsigned int | GetId () const |
Retrieves the id value for the object. More... | |
int | GetMipmaps () const |
Retrieves the mipmaps value for the object. More... | |
Vector2 | GetSize () const |
Retrieve the width and height of the texture. More... | |
int | GetWidth () const |
Retrieves the width value for the object. More... | |
bool | IsReady () const |
Determines whether or not the Texture has been loaded and is ready. More... | |
void | Load (const ::Image &image) |
Load texture from image data. More... | |
void | Load (const ::Image &image, int layoutType) |
Load cubemap from image, multiple image cubemap layouts supported. More... | |
void | Load (const std::string_view fileName) |
Load texture from file into GPU memory (VRAM) More... | |
operator Image () | |
Get pixel data from GPU texture and return an Image. More... | |
TextureUnmanaged & | operator= (const ::Texture &texture) |
TextureUnmanaged & | SetFilter (int filterMode) |
Set texture scaling filter mode. More... | |
TextureUnmanaged & | SetMaterial (::Material *material, int mapType=MATERIAL_MAP_NORMAL) |
Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...) More... | |
TextureUnmanaged & | SetMaterial (const ::Material &material, int mapType=MATERIAL_MAP_NORMAL) |
TextureUnmanaged & | SetShaderValue (const ::Shader &shader, int locIndex) |
Set shader uniform value for texture (sampler2d) More... | |
TextureUnmanaged & | SetShapes (const ::Rectangle &source) |
Set texture and rectangle to be used on shapes drawing. More... | |
TextureUnmanaged & | SetWrap (int wrapMode) |
Set texture wrapping mode. More... | |
void | Unload () |
Unload texture from GPU memory (VRAM) More... | |
TextureUnmanaged & | Update (::Rectangle rec, const void *pixels) |
Update GPU texture rectangle with new data. More... | |
TextureUnmanaged & | Update (const void *pixels) |
Update GPU texture with new data. More... | |
Protected Member Functions | |
void | set (const ::Texture &texture) |
A Texture that is not managed by C++ RAII.
Make sure to Unload() this if needed, otherwise use raylib::Texture.
Definition at line 23 of file TextureUnmanaged.hpp.
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Default texture constructor.
Definition at line 28 of file TextureUnmanaged.hpp.
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Move/Create a texture structure manually.
Definition at line 35 of file TextureUnmanaged.hpp.
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Creates a texture object based on the given Texture struct data.
Definition at line 46 of file TextureUnmanaged.hpp.
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Creates a texture from the given Image.
raylib::RaylibException | Throws if failed to create the texture from the given image. |
Definition at line 56 of file TextureUnmanaged.hpp.
References Load().
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Load cubemap from image, multiple image cubemap layouts supported.
raylib::RaylibException | Throws if failed to create the texture from the given cubemap. |
Definition at line 67 of file TextureUnmanaged.hpp.
References Load().
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Load texture from file into GPU memory (VRAM)
raylib::RaylibException | Throws if failed to create the texture from the given file. |
Definition at line 76 of file TextureUnmanaged.hpp.
References Load().
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Definition at line 80 of file TextureUnmanaged.hpp.
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Draws a texture (or part of it) that stretches or shrinks nicely.
Definition at line 251 of file TextureUnmanaged.hpp.
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Draw a part of a texture defined by a rectangle with 'pro' parameters.
Definition at line 241 of file TextureUnmanaged.hpp.
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Draw a part of a texture defined by a rectangle.
Definition at line 231 of file TextureUnmanaged.hpp.
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Draw a Texture2D with position defined as Vector2.
Definition at line 212 of file TextureUnmanaged.hpp.
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Draw a Texture2D with extended parameters.
Definition at line 221 of file TextureUnmanaged.hpp.
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Draw a billboard texture defined by source.
Definition at line 272 of file TextureUnmanaged.hpp.
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Draw a billboard texture defined by source and rotation.
Definition at line 283 of file TextureUnmanaged.hpp.
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Draw a billboard texture.
Definition at line 261 of file TextureUnmanaged.hpp.
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Generate GPU mipmaps for a texture.
Definition at line 177 of file TextureUnmanaged.hpp.
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Get pixel data from GPU texture and return an Image.
Definition at line 163 of file TextureUnmanaged.hpp.
Referenced by operator Image().
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Retrieves the format value for the object.
Definition at line 89 of file TextureUnmanaged.hpp.
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Retrieves the height value for the object.
Definition at line 87 of file TextureUnmanaged.hpp.
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Retrieves the id value for the object.
Definition at line 85 of file TextureUnmanaged.hpp.
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Retrieves the mipmaps value for the object.
Definition at line 88 of file TextureUnmanaged.hpp.
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Retrieve the width and height of the texture.
Definition at line 99 of file TextureUnmanaged.hpp.
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Retrieves the width value for the object.
Definition at line 86 of file TextureUnmanaged.hpp.
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Determines whether or not the Texture has been loaded and is ready.
Definition at line 324 of file TextureUnmanaged.hpp.
Referenced by Load().
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Load texture from image data.
Definition at line 106 of file TextureUnmanaged.hpp.
References IsReady().
Referenced by TextureUnmanaged().
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Load cubemap from image, multiple image cubemap layouts supported.
Definition at line 116 of file TextureUnmanaged.hpp.
References IsReady().
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Load texture from file into GPU memory (VRAM)
Definition at line 126 of file TextureUnmanaged.hpp.
References IsReady().
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Get pixel data from GPU texture and return an Image.
Definition at line 170 of file TextureUnmanaged.hpp.
References GetData().
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Definition at line 91 of file TextureUnmanaged.hpp.
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Definition at line 329 of file TextureUnmanaged.hpp.
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Set texture scaling filter mode.
Definition at line 185 of file TextureUnmanaged.hpp.
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Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...)
Definition at line 293 of file TextureUnmanaged.hpp.
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Definition at line 298 of file TextureUnmanaged.hpp.
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Set shader uniform value for texture (sampler2d)
Definition at line 314 of file TextureUnmanaged.hpp.
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Set texture and rectangle to be used on shapes drawing.
Definition at line 306 of file TextureUnmanaged.hpp.
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Set texture wrapping mode.
Definition at line 193 of file TextureUnmanaged.hpp.
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Unload texture from GPU memory (VRAM)
Definition at line 136 of file TextureUnmanaged.hpp.
Referenced by raylib::Texture::~Texture(), and raylib::Texture::operator=().
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Update GPU texture rectangle with new data.
Definition at line 155 of file TextureUnmanaged.hpp.
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Update GPU texture with new data.
Definition at line 147 of file TextureUnmanaged.hpp.