Shader type (generic), not managed by C++ RAII.
More...
#include <ShaderUnmanaged.hpp>
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| | ShaderUnmanaged (const ::Shader &shader) |
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| | ShaderUnmanaged (const char *vsFileName, const char *fsFileName) |
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| | ShaderUnmanaged (const std::string &vsFileName, const std::string &fsFileName) |
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| | ShaderUnmanaged (unsigned int id, int *locs=nullptr) |
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| ShaderUnmanaged & | BeginMode () |
| | Begin custom shader drawing. More...
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| ShaderUnmanaged & | EndMode () |
| | End custom shader drawing (use default shader). More...
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| unsigned int | GetId () const |
| | Retrieves the id value for the object. More...
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| int | GetLocation (const std::string &uniformName) const |
| | Get shader uniform location. More...
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| int | GetLocationAttrib (const std::string &attribName) const |
| | Get shader attribute location. More...
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| int * | GetLocs () const |
| | Retrieves the locs value for the object. More...
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| bool | IsValid () const |
| | Retrieves whether or not the shader is ready. More...
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| ShaderUnmanaged & | operator= (const ::Shader &shader) |
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| ShaderUnmanaged & | SetValue (int uniformLoc, const ::Matrix &mat) |
| | Set shader uniform value (matrix 4x4) More...
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| ShaderUnmanaged & | SetValue (int uniformLoc, const ::Texture2D &texture) |
| | Set shader uniform value for texture. More...
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| ShaderUnmanaged & | SetValue (int uniformLoc, const void *value, int uniformType) |
| | Set shader uniform value. More...
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| ShaderUnmanaged & | SetValue (int uniformLoc, const void *value, int uniformType, int count) |
| | Set shader uniform value vector. More...
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| ::Shader | Load (const char *vsFileName, const char *fsFileName) |
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| ::Shader | Load (const std::string &vsFileName, const std::string &fsFileName) |
| | Load shader from files and bind default locations. More...
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| ::Shader | LoadFromMemory (const char *vsCode, const char *fsCode) |
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| ::Shader | LoadFromMemory (const std::string &vsCode, const std::string &fsCode) |
| | Load a shader from memory. More...
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| void | set (const ::Shader &shader) |
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Shader type (generic), not managed by C++ RAII.
Definition at line 15 of file ShaderUnmanaged.hpp.
◆ ShaderUnmanaged() [1/5]
| raylib::ShaderUnmanaged::ShaderUnmanaged |
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inline |
◆ ShaderUnmanaged() [2/5]
| raylib::ShaderUnmanaged::ShaderUnmanaged |
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const ::Shader & |
shader | ) |
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inline |
◆ ShaderUnmanaged() [3/5]
| raylib::ShaderUnmanaged::ShaderUnmanaged |
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unsigned int |
id, |
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int * |
locs = nullptr |
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) |
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inline |
◆ ShaderUnmanaged() [4/5]
| raylib::ShaderUnmanaged::ShaderUnmanaged |
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const std::string & |
vsFileName, |
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const std::string & |
fsFileName |
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) |
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inline |
◆ ShaderUnmanaged() [5/5]
| raylib::ShaderUnmanaged::ShaderUnmanaged |
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const char * |
vsFileName, |
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const char * |
fsFileName |
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) |
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inline |
◆ BeginMode()
◆ EndMode()
◆ GetId()
| unsigned int raylib::ShaderUnmanaged::GetId |
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const |
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inline |
Retrieves the id value for the object.
- Returns
- The id value of the object.
Definition at line 52 of file ShaderUnmanaged.hpp.
◆ GetLocation()
| int raylib::ShaderUnmanaged::GetLocation |
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const std::string & |
uniformName | ) |
const |
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inline |
Get shader uniform location.
- See also
- GetShaderLocation()
Definition at line 81 of file ShaderUnmanaged.hpp.
◆ GetLocationAttrib()
| int raylib::ShaderUnmanaged::GetLocationAttrib |
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const std::string & |
attribName | ) |
const |
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inline |
Get shader attribute location.
- See also
- GetShaderLocationAttrib()
Definition at line 88 of file ShaderUnmanaged.hpp.
◆ GetLocs()
| int * raylib::ShaderUnmanaged::GetLocs |
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const |
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inline |
Retrieves the locs value for the object.
- Returns
- The locs value of the object.
Definition at line 53 of file ShaderUnmanaged.hpp.
◆ IsValid()
| bool raylib::ShaderUnmanaged::IsValid |
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const |
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inline |
◆ Load() [1/2]
| ::Shader raylib::ShaderUnmanaged::Load |
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const char * |
vsFileName, |
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const char * |
fsFileName |
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) |
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inlinestatic |
◆ Load() [2/2]
| ::Shader raylib::ShaderUnmanaged::Load |
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const std::string & |
vsFileName, |
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const std::string & |
fsFileName |
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) |
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inlinestatic |
Load shader from files and bind default locations.
- See also
- ::LoadShader
Definition at line 33 of file ShaderUnmanaged.hpp.
◆ LoadFromMemory() [1/2]
| ::Shader raylib::ShaderUnmanaged::LoadFromMemory |
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const char * |
vsCode, |
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const char * |
fsCode |
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) |
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inlinestatic |
◆ LoadFromMemory() [2/2]
| ::Shader raylib::ShaderUnmanaged::LoadFromMemory |
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const std::string & |
vsCode, |
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const std::string & |
fsCode |
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) |
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inlinestatic |
Load a shader from memory.
- See also
- ::LoadShaderFromMemory
Definition at line 45 of file ShaderUnmanaged.hpp.
◆ operator=()
| ShaderUnmanaged & raylib::ShaderUnmanaged::operator= |
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const ::Shader & |
shader | ) |
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inline |
◆ set()
| void raylib::ShaderUnmanaged::set |
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const ::Shader & |
shader | ) |
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inlineprotected |
◆ SetValue() [1/4]
| ShaderUnmanaged & raylib::ShaderUnmanaged::SetValue |
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int |
uniformLoc, |
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const ::Matrix & |
mat |
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) |
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inline |
Set shader uniform value (matrix 4x4)
- See also
- SetShaderValueMatrix()
Definition at line 117 of file ShaderUnmanaged.hpp.
◆ SetValue() [2/4]
| ShaderUnmanaged & raylib::ShaderUnmanaged::SetValue |
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int |
uniformLoc, |
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const ::Texture2D & |
texture |
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) |
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inline |
Set shader uniform value for texture.
- See also
- SetShaderValueTexture()
Definition at line 127 of file ShaderUnmanaged.hpp.
◆ SetValue() [3/4]
| ShaderUnmanaged & raylib::ShaderUnmanaged::SetValue |
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int |
uniformLoc, |
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const void * |
value, |
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int |
uniformType |
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) |
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inline |
◆ SetValue() [4/4]
| ShaderUnmanaged & raylib::ShaderUnmanaged::SetValue |
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int |
uniformLoc, |
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const void * |
value, |
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int |
uniformType, |
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int |
count |
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) |
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inline |
Set shader uniform value vector.
- See also
- SetShaderValueV()
Definition at line 107 of file ShaderUnmanaged.hpp.