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raylib-cpp
C++ object-oriented wrapper library for raylib.
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This is the complete list of members for raylib::Shader, including all inherited members.
BeginMode() | raylib::Shader | inline |
EndMode() | raylib::Shader | inline |
GetId() const | raylib::Shader | inline |
GetLocation(const std::string_view uniformName) const | raylib::Shader | inline |
GetLocationAttrib(const std::string_view attribName) const | raylib::Shader | inline |
GetLocs() const | raylib::Shader | inline |
IsReady() const | raylib::Shader | inline |
Load(const std::string_view vsFileName, const std::string_view fsFileName) | raylib::Shader | inlinestatic |
Load(const char *vsFileName, const char *fsFileName) (defined in raylib::Shader) | raylib::Shader | inlinestatic |
LoadFromMemory(const std::string_view vsCode, const std::string_view fsCode) | raylib::Shader | inlinestatic |
LoadFromMemory(const char *vsCode, const char *fsCode) (defined in raylib::Shader) | raylib::Shader | inlinestatic |
operator=(const ::Shader &shader) (defined in raylib::Shader) | raylib::Shader | inline |
operator=(const Shader &)=delete (defined in raylib::Shader) | raylib::Shader | |
operator=(Shader &&other) noexcept (defined in raylib::Shader) | raylib::Shader | inline |
set(const ::Shader &shader) (defined in raylib::Shader) | raylib::Shader | inlineprotected |
SetValue(int uniformLoc, const void *value, int uniformType) | raylib::Shader | inline |
SetValue(std::string_view uniformName, const void *value, int uniformType) | raylib::Shader | inline |
SetValue(int uniformLoc, const T &value, int uniformType) | raylib::Shader | inline |
SetValue(std::string_view uniformName, const T &value, int uniformType) | raylib::Shader | inline |
SetValue(int uniformLoc, const void *value, int uniformType, int count) | raylib::Shader | inline |
SetValue(std::string_view uniformName, const void *value, int uniformType, int count) | raylib::Shader | inline |
SetValue(int uniformLoc, std::span< T > data, int uniformType) | raylib::Shader | inline |
SetValue(std::string_view uniformName, std::span< T > data, int uniformType) | raylib::Shader | inline |
SetValue(int uniformLoc, const ::Matrix &mat) | raylib::Shader | inline |
SetValue(std::string_view uniformName, const ::Matrix &mat) | raylib::Shader | inline |
SetValue(int uniformLoc, const ::Texture2D &texture) | raylib::Shader | inline |
SetValue(std::string_view uniformName, const ::Texture2D &texture) | raylib::Shader | inline |
Shader(const ::Shader &shader) (defined in raylib::Shader) | raylib::Shader | inline |
Shader(unsigned int id, int *locs=nullptr) (defined in raylib::Shader) | raylib::Shader | inline |
Shader(unsigned int id, std::span< int > locs) (defined in raylib::Shader) | raylib::Shader | inline |
Shader(const std::string_view vsFileName, const std::string_view fsFileName) (defined in raylib::Shader) | raylib::Shader | inline |
Shader(const char *vsFileName, const char *fsFileName) (defined in raylib::Shader) | raylib::Shader | inline |
Shader(const Shader &)=delete (defined in raylib::Shader) | raylib::Shader | |
Shader(Shader &&other) (defined in raylib::Shader) | raylib::Shader | inline |
Unload() | raylib::Shader | inline |
~Shader() | raylib::Shader | inline |